Work closely with Leads, Directors, and multi-disciplinary stakeholders to create visually stunning environments that meet gameplay needs. Ability to manage tasks, meet deadlines, proactively address work-related issues, and a passion for learning and evolving as a professional.
Strong understanding of the use of real-world reference.
Experience creating organic materials using a PBR workflow in Substance Designer
Knowledge of procedural/photogrammetry techniques and programs.
Comfortable with terrain generation and sculpting software, using either sculpted assets or other means of generating landscapes through heightmaps or procedural techniques.
Experience with creating and composing assets and environments in 3D environments..