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Seniority levels in the Games Industry

Subsurface Scattering in Unreal Engine

2nd UV Workflow - Unreal Engine Setup

2nd UV Workflow - Mask Generation

Second UV Workflow - Base Setup

Creating debris with particles in Blender

Foliage Master Material Example

Material instances and how to use them

Your first week in the games industry

Using roleplay for idea generation

Grass Creation - Part Three (Engine Setup)

Grass Creation - Part Two (Lowpoly)

Grass creation - part one (Highpoly)

Your day as an Open World Environment Artist

Speedtree Color Variation Node

Material Linking on Import

Mass replace objects in Blender

Fake wind effect using normals

Colors and emotional impact

Blending shapes together (Rule of three)

Landmarks and Points of interest

Terrain features for player leading

Nature's impact on world building

World Building - People's personal motivation

Who's in your environment? - Part one

Basic human needs in World Building

World building - An overview

Lighting Debugging viewmodes

Unreal Engine Panner node

Planning your scene's timeline

Unreal Engine light mobility

Screenshot tweaks for your work

Different reference purposes

Composition - Different contrast uses

Composition - perspective Usage

Composition, Different focal planes

Composition - "Rule of Thirds"

Default maps in Unreal Engine

Baking - Troubleshooting 2

Baking - Floating Geometry

Baking - Troubleshooting 1

Fake Lightshafts in Unreal Engine

Fake Lightshafts in Unreal Engine

Texture Maps Explained - 1

Substance Painter opacity Bake

Unreal Engine Collections

Baking - Highpoly mesh tips

Baking - UV unwrapping tips

Baking - Building the lowpoly

Baking theory for Beginners

Destructive or Non-Destructive workflows

Smoothing curves and bevels

Foliage Creation - Starting out

PBR theory for artists - Part 2

PBR theory for artists - Part 2

PBR theory for artists - Part 1

Making tileable textures - The basics

Introductions to Trimsheets

Foliage in Blender using Arrays

Blender foliage with particles

Self promotion for artists - Part 2

Self promotion for artists - Part 1

Intro to tileable textures

Disciplines in Environment Art

Thumbnails, colors and favourites

Unreal Engine Contact Shadows

Scattering objects through simulations

Optimizing your portfolio - Part 2

Bulk edit via property matrix

Unreal Engine Auto Screenshotter

Metrics and grid settings
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